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- May 13, 2020
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So i recently had an idea to make the main character die really early in my game, to tie in with the theme that the MC is a failure, and if the villain really wanted to, he could kill him. I was thinking how many events would need to happen to pull it off, as I wouldn't just want the MC to just, y'know, die. Then it dawned on me; what about the secondary characters?
At this point, there's a full party, and I know they wouldn't just sit there and let the Villain win. But besides the typical "We have to fight in the MC's honor" trope, there's really no story development, besides 'beat the bad guy and win the game'.
Anyone have any ideas? Because I'm currently drawing blanks.
At this point, there's a full party, and I know they wouldn't just sit there and let the Villain win. But besides the typical "We have to fight in the MC's honor" trope, there's really no story development, besides 'beat the bad guy and win the game'.
Anyone have any ideas? Because I'm currently drawing blanks.