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A game I'm planning is going to be a Horror/RPG Hybrid, you switch characters throughout the game, and one character places you into a Horror game scenario, and the other character(s) plays like a typical RPG. The story is basically a witch hunt, the horror part plays as the Woman being hunted, and the RPG part lets you play as 3 Hunters. As the Woman I want the player to get scared by things, and have a complete shift once you're playing the Hunters, as you're a tough group of soldiers who can defend against the horrors that she may have faced. The problem I'm having (in my head at least), is that the terror that I would like a player to feel while playing as the Woman may be weakened, knowing that eventually you'll get the chance to kill the cause of all that fear.
What I want to have happen with this game is make the player get a "Take That!" type of feeling knowing that after you were just afraid of something, you get to take it down with your own hands. That's my goal at least, but what if there never is that feeling since you aren't afraid in the first place? Am I just over-thinking things? What are some things I should do to make sure I don't run into this type of problem? As I'm not much of a horror fan myself, any suggestions would be much appreciated.
What I want to have happen with this game is make the player get a "Take That!" type of feeling knowing that after you were just afraid of something, you get to take it down with your own hands. That's my goal at least, but what if there never is that feeling since you aren't afraid in the first place? Am I just over-thinking things? What are some things I should do to make sure I don't run into this type of problem? As I'm not much of a horror fan myself, any suggestions would be much appreciated.
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