MAJOR bug just before Steam release, can somebody help?

PH2

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So I followed this tutorial to prepare my Steam release version: https://hudell.com/blog/orangegreenworks/

And everything worked fine, until I encountered this bug that the image shows. The "Window_Selectable" just crashes after using it for a while. Some plugins, like Yanfly Equip System, remains untouched. But from options to the items scenes, all are blank after playing a little.

The bug only happens after I delete everything and replace with the nwjs build. And nothing appears on the debug console either.

Anyone can give me some light? This was frustating as hell now. :(
 

Bex

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1.
- Can you recheck if this Bug also appears in your not deployed version? (Backup Version)
--If it is not happening, can you retry the deployment process from scratch?
--If its happening in the Backup, the cause might lie somewhere else...
2.
Do you use a Plugin for the Menu or is it Evented with help of Plugin and Scritplines in some kind of Event?
 

PH2

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> Bug also appears in your not deployed version?
I checked, only after replacing the nwjs files.

> Do you use a Plugin for the Menu
Plugins, and all Window_Selectables get affected.

Here's the list of plugins:
name":"AutoResize
name":"SRD_GameUpgrade
name":"SRD_FontOption
name":"Community_Basic
name":"YEP_ItemCore
name":"YEP_MapSelectEquip
name":"YEP_ItemSynthesis
name":"YEP_X_ItemDurability
name":"Maliki_Item_Durability
name":"YEP_MessageCore
name":"YEP_BattleEngineCore
name":"YEP_EventProxActivate
name":"YEP_X_ActSeqPack1
name":"YEP_X_ActSeqPack2
name":"YEP_X_ActSeqPack3
name":"YEP_SkillCore
name":"YEP_SkillLearnSystem
name":"YEP_EquipCore
name":"YEP_AnimateTilesOption
name":"YEP_VictoryAftermath
name":"YEP_ExternalLinks
name":"YEP_X_ChangeBattleEquip
name":"YEP_MapGoldWindow
name":"YEP_DamageCore
name":"YEP_X_CriticalControl
name":"YEP_BuffsStatesCore
name":"YEP_FootstepSounds
name":"GamepadConfig
name":"Galv_ImageCache
name":"GALV_CharacterFrames
name":"Galv_SingleActorMenuTarget
name":"Galv_ExAgiTurn
name":"GALV_CursorImage
name":"GALV_LayerGraphics
name":"Galv_ScreenButtons
name":"Galv_RandEncounterConditions
name":"SRD_WindowSkinOption
name":"SRD_WindowFrameAntiStretch
name":"SRD_AltMenuScreen_Icons
name":"SRD_SequenceInput
name":"SRD_CreditsPlugin
name":"iavra_single_save_file
iavra_localization_-_core
iavra_localization_-_menu
name":"VE_BasicModule
name":"VE_ControlText
name":"HIME_HiddenChoiceConditions
name":"QPlus
name":"QTouch
name":"DreamX_ChoiceHelp
name":"SetFlashAnimation
name":"SkipPartyMenu
name":"Kath_GameOver
name":"WeaponSkill
name":"WAY_Core
name":"WAY_CustomOnEquipEval
name":"MrTS_HideQuantities
name":"YEP_SlipperyTiles
name":"YEP_OptionsCore
name":"YEP_X_VisualHpGauge
name":"YEP_X_AnimatedSVEnemies
name":"YEP_X_SpeakingFaces
name":"YEP_X_AftermathLevelUp
name":"YEP_ElementAbsorb
name":"YEP_KeyboardConfig
name":"YEP_FpsSynchOption
name":"YEP_MusicMenu
name":"YEP_RegionBattlebacks
name":"YEP_X_ItemDisassemble
name":"Irina_PerformanceUpgrade
name":"GameJolt
name":"CGMV_Core
name":"CGMV_Encyclopedia
name":"CGMV_Toast
name":"CGMV_Achievements
name":"CGMV_Achievements
name":"CGMV_SplashScreen
name":"FilterController
name":"OrangeGreenworks
name":"OrangeSteamCloud
name":"AS_InputSettings
 
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PH2

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UPDATE

As a programmer, I know how to debug. And the thing is, I started a whole new project, implemented the most recent Greenworks version and tried to stress the Window_selectable. And the bug ocurred.

As the Steam point to Greenworks and NWJS to create a version to it's platform, I don't know if I have any other options than to send this bug to Greenworks guys, or even NWJS guys, I don't even know.

Anyone made a version for Steam here? How did you make it? If you try to use the wheel function of the mouse too much you can break your game too?

I'm using:

Maker 1.6.2

Greenworks v0.14.0

NW.js v0.33.3

ANY HELP VERY MUCH APRECIATED!
 

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