- Joined
- Sep 7, 2020
- Messages
- 7
- Reaction score
- 4
- First Language
- english
- Primarily Uses
- RMMZ
Hi everyone,
I was using VX Ace before moving to MZ once it came out. I did transfert my game from VX Ace to MZ, using and script and a lot of patience (my game has a lot of advanced script, which doesn't translate while running the converting script). So I roughl spent close to 100 hours just getting back to where I was in VX in MZ.
AND then BOOOOMMMMMM. My game, which was running rather smoothly now takes at least 10 to 20 more time to load, which makes it totally unplayable. I really need help there! I also tried on a much better computer, and I still have the same issue. What can I do to fix this?
For your information, my game is not a RPG, but a strategy turn based game. In order to do this, there is a lot of loops into a lot of commons events running in sequences. So I need to process the informations much more quickly than a regular rpg with text and basic stuff. Yet, this was working fine before in VX(about 2-3 seconds per opponent / turn, now it's close to 1 minut per opponent).
Thank you for all the support you can provide me. I was really expecting a lot from this version and I am really disapointed right now. I have spent so much time and money in this game, for now facing a wall!
I was using VX Ace before moving to MZ once it came out. I did transfert my game from VX Ace to MZ, using and script and a lot of patience (my game has a lot of advanced script, which doesn't translate while running the converting script). So I roughl spent close to 100 hours just getting back to where I was in VX in MZ.
AND then BOOOOMMMMMM. My game, which was running rather smoothly now takes at least 10 to 20 more time to load, which makes it totally unplayable. I really need help there! I also tried on a much better computer, and I still have the same issue. What can I do to fix this?
For your information, my game is not a RPG, but a strategy turn based game. In order to do this, there is a lot of loops into a lot of commons events running in sequences. So I need to process the informations much more quickly than a regular rpg with text and basic stuff. Yet, this was working fine before in VX(about 2-3 seconds per opponent / turn, now it's close to 1 minut per opponent).
Thank you for all the support you can provide me. I was really expecting a lot from this version and I am really disapointed right now. I have spent so much time and money in this game, for now facing a wall!