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I was testing my game today when I came across a pretty major issue. If an event uses a sequence of move routes (broken up with messages in this case) and the player saves during the sequence then upon restoring the saved game the event returns to it's original position, before executing the next move route starting from the original position, rather than wherever they should have been. The issue could obviously be a complete game breaker if there was a passability issue.
While searching for a solution, I found this script: Remember Event Position by shaz. The problem is it seems I'd have to make a script call at every step of every move route in my game, and that would just be ridiculous.
Surely there's a simple workaround for this? Thanks for reading.
While searching for a solution, I found this script: Remember Event Position by shaz. The problem is it seems I'd have to make a script call at every step of every move route in my game, and that would just be ridiculous.
Surely there's a simple workaround for this? Thanks for reading.