Make a different action sequence for melee weapons and ranged weapons (Attack command)

Aximm

Villager
Member
Joined
Apr 25, 2016
Messages
8
Reaction score
0
First Language
French
Primarily Uses
I have make an action sequence for the Attack command where actors/ennemis go in front of the target and attack. It's perfect for actors with melee weapons but not for actor with ranged weapons. So, how can I make that only actor with melee weapons go in front of the target for attack and actor with ranged weapons stay where they are for attack.


I'm sorry if you understand what I wrote ^^' and thank you if you have an idea or a solution.


(action sequence)


<setup action>


display action


immortal: targets, true


perform start


wait for movement


</setup action>


<target action>


motion wait: user


wait for movement


move user: target, front base, 30


wait for movement


wait: 10


motion attack: user


wait for movement


wait: 10


action animation


wait for animation


action effect: target


death break


</target action>


<finish action>


immortal: targets, false


clear battle log


perform finish


wait for movement


</finish action>
 
Last edited by a moderator:

beenbaba

Slowly getting there
Veteran
Joined
Apr 28, 2015
Messages
289
Reaction score
159
First Language
English
Last edited by a moderator:

Gorsham

Warper
Member
Joined
Sep 9, 2020
Messages
2
Reaction score
0
First Language
English
Primarily Uses
Other
How do I let the game know something is a missile attack?
 

NatePlays

Veteran
Veteran
Joined
Dec 12, 2018
Messages
44
Reaction score
10
First Language
English
Primarily Uses
RMMV
How do I let the game know something is a missile attack?
In System, where you can see all the weapon types you have, you can change the sprite they use and the attack type (i think slash, stab and missile)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,863
Messages
1,017,053
Members
137,571
Latest member
grr
Top