Make an animation loop in the background until all dialogue is finished

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was wondering if this is possible ,, i'm using individual pictures for the animation with wait intervals in between and ive put the animation in a loop ,, and put the dialogue outside of the loop with a break loop command at the end of the dialogue but i think i might be doing it wron g
 

Bex

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The Parallel Event with the Animation should be an Event for itself and in another
Event you have your Conversation.
 

Andar

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and at the end of the conversation event, you use control switch and a general switch to switch off the animation.
 

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