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- Oct 26, 2019
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I have a projectile event that can be shot by the player. This is event is essentially relocated to the players location from a hidden place on the map. It works well, however, I call it up from a Common Event, so the event number 005 will change on each map. I realized this is a problem because the projectile would have to be 005 on every map, otherwise it's calling the wrong event.
My solutions are either make the projectile 005 on every map, which is tedious and annoying, or make an event for every map instead that calls its particular instance, as opposed to a common event.
Does anyone have another solution that may be easier? Thanks!
My solutions are either make the projectile 005 on every map, which is tedious and annoying, or make an event for every map instead that calls its particular instance, as opposed to a common event.
Does anyone have another solution that may be easier? Thanks!

