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So, I did a quick search and didn't find anything, so hopefully you can help.
I'm making a 'relationship sim' game that is based on the system in the Persona series. The days will advance, and I have a variable switch counter for the days. I'm trying to get certain events to only appear on certain days, and on my test game I'm encountering the following problem:
I have an auto-run event that checks the day (in this case, the day being 1), If the day is one, self switch A activates and it goes to the second tab, where it 'spawns' an npc event that is activated via player interaction. I want the NPC to stay as long as it's day 1, with alternate dialogue to indicate that they have nothing left to say. On the first tab, the else condition (for not being day 1) activates self switch B, which sends it to the third tab, which is blank. However, it's stuck on the middle tab (the one that activates via player interaction), so no matter what day I set it to the event stays put on the player activation tab. Is there a way to cause the auto-run tab to run again, so that on day 2 the event vanishes? Hopefully this makes sense.
Anyhow, thanks for taking the time to read this!
I'm making a 'relationship sim' game that is based on the system in the Persona series. The days will advance, and I have a variable switch counter for the days. I'm trying to get certain events to only appear on certain days, and on my test game I'm encountering the following problem:
I have an auto-run event that checks the day (in this case, the day being 1), If the day is one, self switch A activates and it goes to the second tab, where it 'spawns' an npc event that is activated via player interaction. I want the NPC to stay as long as it's day 1, with alternate dialogue to indicate that they have nothing left to say. On the first tab, the else condition (for not being day 1) activates self switch B, which sends it to the third tab, which is blank. However, it's stuck on the middle tab (the one that activates via player interaction), so no matter what day I set it to the event stays put on the player activation tab. Is there a way to cause the auto-run tab to run again, so that on day 2 the event vanishes? Hopefully this makes sense.
Anyhow, thanks for taking the time to read this!



