- Joined
- Jun 9, 2015
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- 155
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Hey, I was wondering how to make all skills or, even better, specific skills have the applied Attack Times calculated in, not just with the regular Attack skill.
I have read this post http://forums.rpgmakerweb.com/index.php?/topic/30596-skills-considered-as-normal-attacks/ which seems to answer the question but without an example of what was changed, specifically, in the script.
Can anyone clarify what needs to change here?
Game_Action Line 90
#--------------------------------------------------------------------------
# * Normal Attack Determination
#--------------------------------------------------------------------------
def attack?
item == $data_skills[subject.attack_skill_id]
end
I have read this post http://forums.rpgmakerweb.com/index.php?/topic/30596-skills-considered-as-normal-attacks/ which seems to answer the question but without an example of what was changed, specifically, in the script.
Can anyone clarify what needs to change here?
Game_Action Line 90
#--------------------------------------------------------------------------
# * Normal Attack Determination
#--------------------------------------------------------------------------
def attack?
item == $data_skills[subject.attack_skill_id]
end
