Make enemies grow stronger

Invenblocker

Villager
Member
Joined
Jul 24, 2013
Messages
10
Reaction score
2
First Language
Danish
Primarily Uses
RMMV
What I'm thinking about is a mechanic like the one present in a typical Zeboyd game where all enemies starts at 100% power, and then for each passing turn they grow a tiny bit stronger, making the battle tougher the longer you keep fighting.

It would be nice if the growth is customizable.

2016-01-04_00001.jpg

2016-01-04_00002.jpg
 

hardqueen

Crazy Talker
Veteran
Joined
Oct 26, 2015
Messages
78
Reaction score
15
First Language
Chinese
I may design two enemies with different hp/mp/attack ... but with the same picture and then use "enemy transform" to call the stronger one but they look the same. In the database, they are actually two settings.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,431
Reaction score
7,712
First Language
German
Primarily Uses
RMMV
It can be done by scripts - but you don't need scripts or plugins for this.


You can make a series of states (with parameter changes) instead and have a troop event apply those states to the enemies each turn. The disadvantage of this approach is that it is limited by the power of the last state you define - you'll need a lot of states to make sure this grow goes longer than any fight.


If you don't want limits, then you might look into enemy level plugins (if they exist already)
 

Fernyfer775

Veteran
Veteran
Joined
Oct 6, 2013
Messages
1,317
Reaction score
818
First Language
English
I have a boss in my current project that does something like this. I use this plugin to make it work:

http://forums.rpgmakerweb.com/index.php?/topic/48777-quasi-params-plus/

You can create a state that boosts stats based off of a variable. I set up the boss's Troop Event to add to a variable at the beginning of every turn.

Because the boss's Magic Attack and Attack power are based off this variable, every turn that the variable goes up, so do these stats, thus making the boss stronger.

This is the notetag I'm using for reference: 

<params>ATK: +v[1]MAT: +v[1]</params>Hope this helps. :)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,038
Messages
1,018,467
Members
137,821
Latest member
Capterson
Top