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- Apr 14, 2015
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Useless Knowledge: I'm new to rpg maker MV (only 78 hours), and I can't figure out how to get an enemy to transform after a percentage of health has been lost.
I think there was a feature like this in the VX ace conditional branch, but I have not found one in MV. I want to have an enemy, after loosing a certain amount of health, to transform into another enemy. I know it is not simple to have an enemy transform after death, i'm pretty sure that requires scripting.
The Point: How do I get an enemy to transform after loosing a certain amount of hp? is this possible without scripting? If or does or does not require scripting, how would I do this?
P.S: This is my first post, don't judge.
I think there was a feature like this in the VX ace conditional branch, but I have not found one in MV. I want to have an enemy, after loosing a certain amount of health, to transform into another enemy. I know it is not simple to have an enemy transform after death, i'm pretty sure that requires scripting.
The Point: How do I get an enemy to transform after loosing a certain amount of hp? is this possible without scripting? If or does or does not require scripting, how would I do this?
P.S: This is my first post, don't judge.

