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- Sep 9, 2013
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I'll start this off by saying that this probably needs a script, but I thought I'd try here first anyway.
So onto the question:
Is there any way to make an item do different things depending on actor status? For example I have an antidote, and give it to actor 1. If actor 1 is poisoned, I want him cured, but if actor 1 is not poisoned, I want him blinded (or some other status effect).
So is this possible? Is there a script I need that someone has already made? Or should I just ask in the script request forum?
Thanks,
- Galdric
So onto the question:
Is there any way to make an item do different things depending on actor status? For example I have an antidote, and give it to actor 1. If actor 1 is poisoned, I want him cured, but if actor 1 is not poisoned, I want him blinded (or some other status effect).
So is this possible? Is there a script I need that someone has already made? Or should I just ask in the script request forum?
Thanks,
- Galdric

