Make "miss" effect when attack = 0

Yitzi Litt

Made Nepenthe — An RPG that's one giant dad-joke
Veteran
Joined
Jul 31, 2017
Messages
103
Reaction score
29
First Language
english
Primarily Uses
RMMV
I'm sure we've all tried to make an attack skill that has the possibility of dealing 0 damage. The problem is that when that happens you get a "x got 0 damage" popup, as apposed to a "miss" popup, which looks nicer imo. Can we get a plugin that shows the "miss" effect when 0 damage is dealt to an enemy or actor? I'd imagine this could be done either by activating the actual miss effect, or "cloning" it in the plugin...
Thanks,
Yitz
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Thinking about picking up Luna Engine, but also wondering if I should wait to see if it goes on sale.
So looks like the last Star Wars movie sucked. We feared George would kill his own legacy after Episode 1. But look like he handed off to others to put it out of its misery. Does that count as assisted suicide?
Brother made thumbnails for my Lets Plays. He's a swood dude.
Since I'm getting so busy (the fact that I'm often here is due to the fact that this is my procrastination #1 destination), I'm trying a new system where everyday I dedicate 30 minutes to my personal game project. That way it won't fall into the abyss.

Forum statistics

Threads
93,701
Messages
914,779
Members
123,305
Latest member
Marsa16
Top