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Ok in my game I have my own needs system, now I need to figure out a better way to lower stats when your needs get to low.

My current method lowers your stats when your hunger, thirst and rest needs are to low. It all adds them together though. Like If I have 50 attack and all my stats get below 30 then I'll end up with 1 attack point left.

Is that way efficient?

Also how can I get my stats to return to normal after the character boosts this needs?

Thanks for the help

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