Avery for president!
However, won't it look weird if you have only main characters dechibified? I've seen a project where someone mashed huge and chibi people together and it looked just awful... And honestly, dechibifying every character in the game is seriously a lot of work
Although, looking at @esby's post, it surely does look good
It is also a lot of work if you are a pro since you need to do it to every single char in your game... and no, it can't be automatized. As you can see in the tutorial there are several parts where you just need to manually fix things so they don't look off.
I followed the tutorial once now and I'm quite satisfied with the outcome. Really good tutorial indeed (und Grüße aus und nach Deutschland ).
May I ask how long it takes for an experienced artist do to that for one full character?
I just want to see if it takes me disproportionally long in comparison to others.
One potentially obvious question thought...What is the character's size? I know in VXAce the default was 32x32, and with they could be made into 32x48 for a "tall" sprite. So what are the dimensions for the example above? I'm a complete newb where spirites is concerned so bear with me, and apologies upfront if I'm not explaining my query effectively. Oh and thank you for the example/tutorial/explanation of your sprite technique.
Hero: Look, it is Minotaur! M. Knight: Let's go attack it! Hero: Wait, no, it is just standing there!! HUD Display: It is M. Knight's turn.
(M. Knight attacks Minotaur) HUD Display: It is Minotaur's turn. Hero: (Facepalms) Now look what you did! You made the Minotaur attack us!
I really get the feeling I should be doing regular YouTube videos whenever I make something cool in my game, instead of waiting for massive changes. But not going to lie... I always feel like it's never quite enough to merit an update, until it's a drastic change.