Avery for president!
However, won't it look weird if you have only main characters dechibified? I've seen a project where someone mashed huge and chibi people together and it looked just awful... And honestly, dechibifying every character in the game is seriously a lot of work
Although, looking at @esby's post, it surely does look good
It is also a lot of work if you are a pro since you need to do it to every single char in your game... and no, it can't be automatized. As you can see in the tutorial there are several parts where you just need to manually fix things so they don't look off.
I followed the tutorial once now and I'm quite satisfied with the outcome. Really good tutorial indeed (und Grüße aus und nach Deutschland ).
May I ask how long it takes for an experienced artist do to that for one full character?
I just want to see if it takes me disproportionally long in comparison to others.
One potentially obvious question thought...What is the character's size? I know in VXAce the default was 32x32, and with they could be made into 32x48 for a "tall" sprite. So what are the dimensions for the example above? I'm a complete newb where spirites is concerned so bear with me, and apologies upfront if I'm not explaining my query effectively. Oh and thank you for the example/tutorial/explanation of your sprite technique.
After 2 years of writing, planning and outlining I finally finished the first draft of my first book in its entirety! I'll admit I got a little lazy with some of the word and description on those last 10 pages but that what 2and and 3rd drafts are forrrr, now after 20 hours of no sleep imma nap for 2 hours before my kid wakes me up to try and play.
I've made a rudimentary prototype map for the first game with the MV RTP overworld tiling. I'm probably going to photoshop the crap out of it for parallax, but the prototype has given me new ideas about how I want to place dungeons in the game.