Make the actor's parameters less than 0

Erodaisiki

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Usually in the game, attributes such as ATK and DEF can only be reduced to 1.
Is there a plugin that can reduce these attributes to negative numbers?
For example, my LUK is 0. When I equip an unlucky weapon, my LUK should be -20.
 

Andar

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the problem with this is that it can break some mathematics, that is why all values are cut on 0 or 1 but not allowed to be negative.

Theoretically it can be done, but it will require you to be extremely carefull with how and where you use the negative values and what effects they should have. This is especially true for parameters that have internal functions like Luck.
 

ShadowDragon

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so far i know, you cant go into negative one, 0 should be possible with a plugin, but I cant tell for sure.

If those are max 1 at lowest and its hardcoded, than it wont be ever possible to get into the negative.
 

Erodaisiki

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the problem with this is that it can break some mathematics, that is why all values are cut on 0 or 1 but not allowed to be negative.

Theoretically it can be done, but it will require you to be extremely carefull with how and where you use the negative values and what effects they should have. This is especially true for parameters that have internal functions like Luck.
well,
the problem with this is that it can break some mathematics, that is why all values are cut on 0 or 1 but not allowed to be negative.

Theoretically it can be done, but it will require you to be extremely carefull with how and where you use the negative values and what effects they should have. This is especially true for parameters that have internal functions like Luck.
Well,I thought of another way to use TRG instead of LUK.
 

Andar

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Well,I thought of another way to use TRG instead of LUK.
LUK doesn't affect TRG - it affects the chance to apply a state.

And as I said, yes it can be done - but the plugin that makes the changes also has to implement your "another way", which means that you have to tell the plugin writer how to change the use of LUK and whatever else when he changes the limits for the values.

The only thing you cannot do is what you placed here: telling you want negative parameters without telling how you want the internal handling of the parameters to be changed. Because if you only remove the limits, you will break the engine and get random errors as soon as the values become negative.
 

Erodaisiki

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LUK doesn't affect TRG - it affects the chance to apply a state.

And as I said, yes it can be done - but the plugin that makes the changes also has to implement your "another way", which means that you have to tell the plugin writer how to change the use of LUK and whatever else when he changes the limits for the values.

The only thing you cannot do is what you placed here: telling you want negative parameters without telling how you want the internal handling of the parameters to be changed. Because if you only remove the limits, you will break the engine and get random errors as soon as the values become negative.
What I mean is that I need a negative parameter to trigger certain events. LUK is just an analogy. If it can't be less than 0, it can only be replaced by a negative parameter like TRG.
 

Andar

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and what I mean to say is that you have to give more details, because no one can program a plugin on guesswork.
YOU need to decide which parameters to change and how, and at absolute minimum to give the plugin writer the details on what the new negative parameters should do or not. If you do not give those details then no one can make that plugin for you.
 

Tiamat-86

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just making a plugin for negative params would break everything the game works with. like their examples of defults only going as low as 1 is cus 10 x 0 = 0 not 10. being able to set someones defense to 0 or lower would completely break how combat works and make anyone god mode. which is why they say needs exact details of what the plugin would be used for so they can code in that negative values only effect these events and defult codes still use 1 so as to not crash the game.

edit: there is always work arounds for events. like stats vs stats. where u make 50 = 0 and 1 would be -49 like stealth vs perception rating
 

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