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Description of the Feature:

  • This feature would make it possible to add new fields to the database editor using plugins!
  • In the plugin you could name the field, give it a default value, a type...
  • The fields could go somewhere in the same place where the notes are!
  • Field would then be added to the database structure, like the meta that is automatically processed when running!
  • Variables from different plugins would stack (concat) with plugins (ie.: plugin 1 defines variable "top", plugin 2 defines variable "bottom", database item would have both top and bottom variables).

    (PART2, another ideia not necessary!!)
  • Adding to the ideia it could even enable some customization, like creating your own tabs in the editor!! (See second mockup)

Mockups:
Here is something that will show just what I mean (in the image I called it "variables" but I think "fields" is a more suited name):


From the plugin point of view for example (the tag "editor" refers to the editor tab you are trying to add a new field):

Code:
/*:
 * @editor Items
 * @param enable
 * @text Enable the Quest System
 * @default true
 */
Another mockup of something even more dynamic:



for the second mockup idea just using a "tab" tag.

Code:
[CODE]/*:
 * @tab Quest
 * @param Name
 * @type text
 * @default Something
 *
 * @param Icon
 * @type icon
 * @default 1
 *
 * @param Description
 * @type multiline
 * @default Other thing
 *
 * ..... (you get the idea)
 */
Why is this feature good?
This feature is great because of the following:
  • Puppies of course!! :D
  • It will be much more convenient than adding a lot of messy tags.
  • Notes could still stay there for compatibility purposes.
  • The fields could be used to override default ones... for example for breaking editor limits.
  • THE MOST IMPORTANT: it could tackle many features that were asked for, like limit caps, custom traits (we could build our own custom trait/effects struct and let the player add them right in the database editor), ...

Possible issues with this feature?
Issues that might arise from this feature:
  • Don't really know what issues could come from that!!
  • I would say using duplicated variable names... but that could already happen with tags.
  • I don't know how complex it would be to do this since we already have this feature working for the plugin manager it should be straight forward :)

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