Ultimately, I'll want to make that actor or enemy be affected by a state if that variable is equal to 100, but this can be done without extra scripting. Unfortunately, TP is not, by default, an option you can choose when making a variable equal to an actor's parameter. I'd like to get a simple script to attach to a Control Variables event that calls for actor X's current TP and another that calls for enemy X's current TP. If it affects anything, I have changed TP's name to SP in this case.