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Ultimately, I'll want to make that actor or enemy be affected by a state if that variable is equal to 100, but this can be done without extra scripting.  Unfortunately, TP is not, by default, an option you can choose when making a variable equal to an actor's parameter.  I'd like to get a simple script to attach to a Control Variables event that calls for actor X's current TP and another that calls for enemy X's current TP.  If it affects anything, I have changed TP's name to SP in this case.

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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