Basically, I want to create a system where pieces of armor have "brands" attached to them, like how modern day clothes do, but the thing is that I want the system work where the stats of armor are affected by their brand- when the player uses a armor that is unpopular in a certain area, that armors stats temporarily go down, in a area where a brand is popular, the armors stats temporarily go up, and if the brand is neutral, the stats remain the same. How can I do this?