- Joined
- Apr 9, 2019
- Messages
- 4
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
the battle system I wanna make is one where the enemy puts you through a bullet hell in the overworld until you collide with their sprite. once you hit them, you enter an rpg battle process where you get to deal your damage, except the enemy kicks you out and you are subjected to the bullet hell again until you finally bring their hp to zero.
my theory to complete this battle system is to transport the player to a bullet hell holding space where the "bullets" are represented by sprites. the sprites could spawn at unique intervals through some sort of timer systrm. colliding with the sprites will trigger an event that can deal damage, knock you back, stun you, remove the sprite, etc. the enemies remaining health would be stored by a variable, and once that hits zero, some other post battle events would occur.
are there any plugins or suggestions that could help me create this sort of battle atmosphere? sorry if my proposal is unclear.
my theory to complete this battle system is to transport the player to a bullet hell holding space where the "bullets" are represented by sprites. the sprites could spawn at unique intervals through some sort of timer systrm. colliding with the sprites will trigger an event that can deal damage, knock you back, stun you, remove the sprite, etc. the enemies remaining health would be stored by a variable, and once that hits zero, some other post battle events would occur.
are there any plugins or suggestions that could help me create this sort of battle atmosphere? sorry if my proposal is unclear.

