making a bullet hell on the map?

Mindo

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the battle system I wanna make is one where the enemy puts you through a bullet hell in the overworld until you collide with their sprite. once you hit them, you enter an rpg battle process where you get to deal your damage, except the enemy kicks you out and you are subjected to the bullet hell again until you finally bring their hp to zero.

my theory to complete this battle system is to transport the player to a bullet hell holding space where the "bullets" are represented by sprites. the sprites could spawn at unique intervals through some sort of timer systrm. colliding with the sprites will trigger an event that can deal damage, knock you back, stun you, remove the sprite, etc. the enemies remaining health would be stored by a variable, and once that hits zero, some other post battle events would occur.

are there any plugins or suggestions that could help me create this sort of battle atmosphere? sorry if my proposal is unclear.
 

Kes

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Game Mechanics Design is for looking at aspects of game play at a more conceptual level. "How do I...?" (implementation) questions belong in the appropriate forum for the engine you are using. You are asking for a plugin so...

[move]JS Plugin Requests[/move]
 

Engr. Adiktuzmiko

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You can use events for your "bullets", making them appear, move, etc in different intervals preferably using a controller event to minimize parallel processes.
 

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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