Making a character-specific item

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Cadh20000

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This is actually 2 questions, both relating to the same item.

I am trying to make a "Magic Necklace" that is equippable like an accessory and usable as a Key Item. So far the only solution I have found is to have 2 of it, one as the accessory, one as the key item. But it needs to be usable in battle only by the character it is equipped to.

So my questions are dual:

1.) How do I make an accessory usable as an item?

2.) How do I make it an item that is usable by the one specific character only?
 

Yato

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Is it only useable once or can you use it as many times as you like? If it's the former, why not make the item a "skill"? You could even give it a separate skill category of "Equip Items" or something. Then the accessory you equip would teach the skill.
 

Cadh20000

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It can be used as often as the payer wants. The necklace boosts her defense passively as well as be used to revive and heal the team without costing MP. Is there a way to maintain both those effects?

Right now, the Key Item version:

uses a common event to resurrect any fainted team member then

"Recover HP 20% + 100"

Add Buff [DEF] 5 turns

Add Buff [DEF] 5 turns

While the Accessory version:

Def: 20

MDF: 5

Element Rate [Fire] *80%

Element Rate [Water] *80%

Element Rate [Earth] *80%

Element Rate [Wind] *80%

Seal Equip [Accessory]

Party Ability: Cancel Surprise
 
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Andar

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It can be used as often as the payer wants. The necklace boosts her defense passively as well as be used to revive and heal the team without costing MP. Is there a way to maintain both those effects?

Right now, the Key Item version:
You make a skill "use magic necklace" (or however you want to name it)

In that skill you add all the effects and buffs you want that item to do.

Then give the accessory the feature [add skill: "use magic necklace"]

As soon as the item is equipped on an actor, that actor will have that skill available in combat (don't forget to add a skill type fitting to both item and actor)

That will also solve the problem of usability - since it's a skill given by an item, only the actor with the item equipped can use it, and you can restrict the ability to equip that item to any actor you want by making it another armor type.
 
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Cadh20000

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Thanks! That doesn't sound too hard! ^_^
 

Shaz

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Closed at OP's request
 
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