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I've been going over how I'm going to do the synopsis for my game and am very uncertain about one area; the story. How do you get your prospective players interested in what the story of your game is about, when you don't want to reveal the story elements that are what make it interesting? Do people just mention the gameplay elements and setting? Mention the characters? Keep the story elements vague? I'm really having a hard time thinking up how to mention any of the story elements without making them sound incredibly generic, but revealing what makes them not generic would ruin their reveal in the game. How do other people approach this?

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