Making a Cyberpunk styled game and finding little free resources

Discussion in 'Resource Requests' started by shadowraid5, Aug 6, 2019.

  1. Juanita Star

    Juanita Star Witch of compilations. Veteran

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    Yo, I don’t know if I missed it (I apologize if I did), but… for what Rpg Maker are you trying to look for resources?

    Edit: Also, kinda agree with the "start with something simpler" route. Because it will let you train your skills and have something under your name quicker than something so rare to find for free.
     
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  2. Dezue

    Dezue patreon.com/peninja Veteran

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    Heyho shadowraid! Maybe participating in one of the shorter gamejams might be a good idea to ease you into the world of gamedev [​IMG]
    Good luck!
     
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  3. shadowraid5

    shadowraid5 Veteran Veteran

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    Oh I know all about that stupid Steam Direct. Don't know many people happy about the greedy decision Valve made to put it as a replacement for Greenlight. I wanted to do Cyberpunk because it would make more sense for machinery to be in the game. I guess I could go for a genre similar to Final Fantasy in the mix of fantasy and modern elements.

    Also, government funding is a hit or miss thing. It's not reliable to get funding that way. Too many variables going into whether you get the funding or not. Plus i'm not some big business either. So I highly doubt i'll get government funding for video games.

    Plus since I have no job, we tried to get funding and grants for game creation or college. They based it off my parents income, and both incomes together puts it outside of acceptable range. (Still think it's stupid they denied me)


    RPG MV is what i'm trying to get stuff for. And simpler as in just doing straight fantasy?


    I'd try gamejams, but most are timed and short. I need time to think and plan. Plus, I have no transportation to those things since they usually are in a venue. There's also usually an entry fee and I don't know any that allows or focuses on PRG Maker. Despite some good games coming out of the program, and the ability to make fantastic games, Yes there is a stigma because people think it's so easy to just slap something together that the indie market is littered with horrible games that people see more than the artistic games out there, thus causing a hatred and prejudice against the community who makes games from it. (it's a sad thing)
     
    Last edited: Aug 15, 2019
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  4. bgillisp

    bgillisp Global Moderators Global Mod

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    I think you missed Averys point here. The point they were making is tilesets are not cheap, and you are asking someone to make $18,000 or so worth of work and get $0 in return (and yes, a custom tileset costs about $18,000 to have a GOOD artist make one for you). That's not how the world works. So you should probably try to make a game based on what is out there to use for free, and it might not be what you want in the end.

    On another note, Steam Greenlight also cost $100. Steam always charged $100 to get the game on the platform since they allowed indies to submit their game. So the change to Steam direct is not a change in cost, it still cost you $100 in the end. However, there are other options to sell a game besides Steam, like itch.io and I don't think they charge any fee at all to upload the game, so you may have to use that instead.

    My honest suggestion? Make a game with what is out there. It might not be cyberpunk. It might even just be what comes with the engine. But make it with what is available, and use it to show others what you can do with the engine. The reason is, if you can do that much, you can then probably work out a resource trade with an artist to have them make the tiles for you in return for you helping them make a story, and you'll have proof you can finish a game too. That might be the route you have to go if you can't get any $$$ at all, as you will need something to offer in return for an artist to consider helping (this of course assumes there isn't a cyberpunk tileset already made that we don't know about that is free to use).

    On another note, once you cross 23 in age can't you file independently for aid and such? That might be something to try again, as I know once I hit 23 or so my parent's income was no longer a factor on my financial aid. Note though if you try college there is a maximum you can borrow through federal loans on your first year, and I think it is $5500 so you will need to find a way to make $5500 work, or get more $$$ somewhere.
     
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  5. Archeia

    Archeia Level 99 Demi-fiend Staff Member Developer

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    You'd be surprised.
     
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  6. shadowraid5

    shadowraid5 Veteran Veteran

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    I was always told and under the assumption that with Steam Greenlight, it was a free way to show off your game on Steam, let people vote on it and then if it was popular enough Steam offers you a spot. Why else would the indie dev scene be so upset of it being removed and replaced with a direct "pay us $100 and we'll just put your game on our store"


    I hadn't thought about itch.io


    See, I was 19 when we tried to file for grants so I could go to college, I was already taken off my parent's dependency. I was classified as independent by then. (That's how my parents wanted it) But they still ran off the income of the total household when we filed. Plus I may have a black mark on my personal file because I tried to have government assistance while I looked for a job, but for the fact of such a small town I live in and no transportation and the fact they required me 80 hours a week of "community service" and they have a "We don't help you" policy because (at least in Ohio, USA (if not the USA entirely)) they also have the notion of "We won't help you unless you can help yourself"

    I get that, but from the things I've heard and learned about, getting a government grant or any funding from them is a lengthy wait on top of a 9/10 time denial. It's heavily dependent on if you're worth it to them. Plus the US has a big stigma on "if you can't help yourself, we won't help you"
     
    Last edited: Aug 15, 2019
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  7. Dezue

    Dezue patreon.com/peninja Veteran

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    I'd say that's their strong point, but if you need something longer - the next IGMC is coming up, and, since it's hosted by Degica, it's the most RPGMaker-friendly jam out there ;)
    Additionally, many of the important jams are purely online, so no need to drive around.

    I'll say that the IGMC kinda kickstarted my gamedev career and changed my outlook on gamedev a lot, so I whole-heartedly recommend taking part.

    EDIT: From what I've heard, itch is sadly not an option if you want to make a living out of making games.
     
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  8. shadowraid5

    shadowraid5 Veteran Veteran

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    What is IGMC? Never heard of it and looking up gives me Inspector General of the Marine Corps
     
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  9. Dezue

    Dezue patreon.com/peninja Veteran

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  10. shadowraid5

    shadowraid5 Veteran Veteran

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    One month to make a one hour long prototype of a game huh, hmmm that's a tall order for a single person. Especially since i'd try to put as much creative detail as gameplay and story even into a demo. Ya know, something to make it look good even on the surface. The other things I'd be worried about is:

    "No 18+ Content" - I know on the base it means no porn or nsfw content, but does it also mean no drugs, alcohol, club scenes, or cursing?

    I would have to also wait until the competition would start to work on my project. Making it ahead of time would be against the rules more than likely.
     
    Last edited: Aug 15, 2019
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  11. Dezue

    Dezue patreon.com/peninja Veteran

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    It is possible - but more important, it's a good opportunity to practice managing yourself and the development of the game, which is quite an important skill.

    Well, participating in jams is the way I'd start if I could start over again.
     
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  12. bgillisp

    bgillisp Global Moderators Global Mod

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    The IGMC is a good idea honestly, as that can be a way to get your name out there using what is available. That is what started me in game dev back in 2014. Granted, the odds of winning are low, but if you don't enter you win $0 so might as well try it. However, note there is no guarantee there will be an IGMC every year, as to make it fair to everyone we learn about it the same time you do. But, the past two years it was held in the Fall, last year it was November. Before then it was held in the summer, I think in 2015 it was in July and in 2014 it was in June?

    As for your question on Steam Greenlight, the reason most were upset about it being removed was two reasons: One Steam was talking about a higher fee, even possibly as high as $5000 to apply to go onto Steam, and two: removing it opened the floodgates to where anyone can upload a game, even junk games and flood the store. At least with Greenlight there was some moderation to make sure the games were half decent before they got onto Steam. Now there isn't even that.
     
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  13. mlogan

    mlogan Global Moderators Global Mod

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    I've moved this thread to Resource Requests. Please be sure to post your threads in the correct forum next time. Thank you.


    Resource Support is for getting help in making your own resources.
     
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  14. shadowraid5

    shadowraid5 Veteran Veteran

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    I mean yea, but as I said, that means i'm going to have wait until it starts. Which how in the heck do we know when it starts if it's not publicly announced that well until closer to the competition? Figured they'd announce it a couple months in advance.

    Yea, typical greedy Steam as always. I like Steam to a point, but I really do wish this whole thing with Epic makes them rethink they're view points (Though highly doubt they will)
     
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  15. bgillisp

    bgillisp Global Moderators Global Mod

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    It's usually announced about a week or so in advance, and if it is like the last couple of years it will be right there on the banner when you log into the site once it is announced. So just keep checking back. Or check itch.io, as that is where it was hosted last year.
     
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  16. MadRamDesigns

    MadRamDesigns Veteran Veteran

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    I think you need to reconsider how you're approaching this opportunity.
    If you don't get anything else lined up, treat it like a job interview.
    Just because the contest hasn't started, doesn't mean you can't practice on other mini-projects. Use this time to get a sense of your own abilities and how to pace yourself on such a project; which is what would be expected of you were you doing paid commission stuff.
    Do code, practice art, etc. rather than tackle your larger ideal game project all at once, whittle away at implementing smaller features/mechanics.
    Good luck.
     
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  17. shadowraid5

    shadowraid5 Veteran Veteran

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    Well in the course of a couple hours, I did just make my own window screen, but it's not working like I want it to.

    EDIT: Never mind, Figured out my issue
     
    Last edited: Aug 16, 2019
    #37
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  18. PPuppet

    PPuppet Warper Member

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    You're young, so I'll go easy on you, but this needs to be said; your plans on making quick cash are not realistic. Get better at sprite work, make some characters or some tilesets and sell them for five bucks. If you can't do that, get better at scripting, build a few plugins everybody wants and sell those for five bucks. Build towards a personal style, and build your game in the background.

    In six months to a year, if you're dedicated and at least half decent at SOMETHING, you can have a little bit of income from that; nothing major, but you don't have to pay a lot of bills yet so that's okay. The point is; by then, you'll have a bunch of people following your work, so as soon as you DO announce an actual game, things will go a lot better. This'll go faster than just claiming you're building a game out of nowhere with nothing to show for it; nobody's gonna care.

    I'm not trying to run you down, honestly, and I remember how hard it could be to get a job when I was your age, so I'm just trying to help you; get your work online as fast as possible and build up a portfolio and a bunch of followers ASAP.
     
    Last edited: Aug 16, 2019
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  19. mlogan

    mlogan Global Moderators Global Mod

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    I feel like this thread is getting really off topic. If anyone wants to provide steampunk style resources for MV, feel free. Otherwise, please start another discussion in a new thread.
     
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  20. Restart

    Restart Veteran Veteran

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    He's looking for cyberpunk, and I think (with some work) you could do something with these:

    https://opengameart.org/content/abuse-art

    These are rips from a cyberpunk platformer called 'Abuse', which the creators released into the public domain.

    While it's an old dos game (and thus the resolution is lower than modern games) I think having some high-quality tiles and sprites as a starting point (perhaps to resize with rotsprite and then clean up by hand) would certainly help.

    I'm actually using one of the enemies in my ABS game, because it has a very sweet 24-directional rotation.

    It'll require effort to adapt, but that's gamemaking for ya.
     
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