Making a decoy character that cant be healed

Clameroni

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I am trying to make a temporary party member that acts like the teddy bear in earthbound, where it takes blows until dying. I want to make it so this decoy can not be healed with items. How do I go about this?
 

Roninator2

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Hime use conditions script should work.
 

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Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
Me: Good!
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Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
Me: Crap.
Should be able to release Haxe MV/MZ next weekend.
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