- Dec 19, 2015
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I'm trying to make a powered-up state applied after using a 100 TP skill where one of the effects is that you can't be hit, but it drains your health while you're in the state until you're at 1 HP, and when you get to 1 HP the state is removed. I'm also considering having it be so that you can't heal [items, magic or otherwise] so that you can't just heal over and over to keep the state up permanently. Health drain is pretty basic and not being hit was a case of "Element Rate:0%" to every element, but in trying to implement this, I've ran into a few hurdles:
- How do you make a state make your HP only go down to 1?
- How do you make a state remove at a specific amount of HP [1 in this case]?
- How do you make a character in a specific state completely unable to be healed?