find
#-------------------------------------------------------------------------- # overwrite method: draw_item #-------------------------------------------------------------------------- def draw_item(index) return if index.nil? clear_item(index) actor = battle_members[index] rect = item_rect(index) return if actor.nil? draw_actor_face(actor, rect.x+2, rect.y+2, actor.alive?) draw_actor_name(actor, rect.x, rect.y, rect.width-8) draw_actor_action(actor, rect.x, rect.y) draw_actor_icons(actor, rect.x, line_height*1, rect.width) gx = YEA::BATTLE::BATTLESTATUS_HPGAUGE_Y_PLUS contents.font.size = YEA::BATTLE::BATTLESTATUS_TEXT_FONT_SIZE draw_actor_hp(actor, rect.x+2, line_height*2+gx, rect.width-4) if draw_tp?(actor) && draw_mp?(actor) dw = rect.width/2-2 dw += 1 if $imported["YEA-CoreEngine"] && YEA::CORE::GAUGE_OUTLINE draw_actor_tp(actor, rect.x+2, line_height*3, dw) dw = rect.width - rect.width/2 - 2 draw_actor_mp(actor, rect.x+rect.width/2, line_height*3, dw) elsif draw_tp?(actor) && !draw_mp?(actor) draw_actor_tp(actor, rect.x+2, line_height*3, rect.width-4) else draw_actor_mp(actor, rect.x+2, line_height*3, rect.width-4) end endin yanfly battle engine ace
and add a
return if actor.id == xreplace x with the id of the actor you want to hide stats for.
between
contents.font.size = YEA::BATTLE::BATTLESTATUS_TEXT_FONT_SIZE draw_actor_hp(actor, rect.x+2, line_height*2+gx, rect.width-4)so it looks like this
#-------------------------------------------------------------------------- # overwrite method: draw_item #-------------------------------------------------------------------------- def draw_item(index) return if index.nil? clear_item(index) actor = battle_members[index] rect = item_rect(index) return if actor.nil? draw_actor_face(actor, rect.x+2, rect.y+2, actor.alive?) draw_actor_name(actor, rect.x, rect.y, rect.width-8) draw_actor_action(actor, rect.x, rect.y) draw_actor_icons(actor, rect.x, line_height*1, rect.width) gx = YEA::BATTLE::BATTLESTATUS_HPGAUGE_Y_PLUS contents.font.size = YEA::BATTLE::BATTLESTATUS_TEXT_FONT_SIZE return if actor.id == 1 draw_actor_hp(actor, rect.x+2, line_height*2+gx, rect.width-4) if draw_tp?(actor) && draw_mp?(actor) dw = rect.width/2-2 dw += 1 if $imported["YEA-CoreEngine"] && YEA::CORE::GAUGE_OUTLINE draw_actor_tp(actor, rect.x+2, line_height*3, dw) dw = rect.width - rect.width/2 - 2 draw_actor_mp(actor, rect.x+rect.width/2, line_height*3, dw) elsif draw_tp?(actor) && !draw_mp?(actor) draw_actor_tp(actor, rect.x+2, line_height*3, rect.width-4) else draw_actor_mp(actor, rect.x+2, line_height*3, rect.width-4) end end