- Joined
- Feb 22, 2016
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So I'm trying to make an event that follows the player but doesn't occupy the same tile as the player. However, if I set the event's priority to "same as characters", then the player will get blocked by the event. If I use above/below or through, then obviously the event will occupy the same space as the player. I don't want this event to be an actual party member mind you, so that's out of the question.

