- Joined
- Mar 30, 2013
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This is kind of two topics in one. The first one relates to my game and the second is a general question.
My game is going to be the kind of game where you make your character "you." Your choices influence her personality, etc. Therefore, I decided to make her silent except for when choosing what to say through a choice selection. She has no dialogue otherwise and will have no voice if I choose to implement voice acting in my game. This is to give the impression that the main character is truly an alternate version of the player, and the player has some sort of a connection to the character.
However, a big point in my game is relationships, specifically, friendship and romance (but a huge thing is romance). I'm having a hard time planning it out. Many relationship paths that I've written out seem one-sided. Is there a way that I can show the character develop their feelings and such without breaking the silence idea? I was thinking subtle touches like when the main character goes to bed, they have a dream about x character, and stuff like that, so perhaps the player will grow on this x character. Sorry if I'm rambling about my game a little bit, but I'm really stuck on the romance thing x_x I don't want to make the character talk to leave personality options open, but I don't want the romance to feel pointless and one-sided as well (kind of like Harvest Moon, relationships were cute sure, but not really meaningful).
The general question is, how do you make player/(N)PC relationships work realistically (not forced/cheesy) in general, whether the main character talks or not? Do you show signs that feelings are being developed? What do you do?
My game is going to be the kind of game where you make your character "you." Your choices influence her personality, etc. Therefore, I decided to make her silent except for when choosing what to say through a choice selection. She has no dialogue otherwise and will have no voice if I choose to implement voice acting in my game. This is to give the impression that the main character is truly an alternate version of the player, and the player has some sort of a connection to the character.
However, a big point in my game is relationships, specifically, friendship and romance (but a huge thing is romance). I'm having a hard time planning it out. Many relationship paths that I've written out seem one-sided. Is there a way that I can show the character develop their feelings and such without breaking the silence idea? I was thinking subtle touches like when the main character goes to bed, they have a dream about x character, and stuff like that, so perhaps the player will grow on this x character. Sorry if I'm rambling about my game a little bit, but I'm really stuck on the romance thing x_x I don't want to make the character talk to leave personality options open, but I don't want the romance to feel pointless and one-sided as well (kind of like Harvest Moon, relationships were cute sure, but not really meaningful).
The general question is, how do you make player/(N)PC relationships work realistically (not forced/cheesy) in general, whether the main character talks or not? Do you show signs that feelings are being developed? What do you do?
