Title says it all, really. I'm creating a game right now wherein one of the characters is a fire elemental. Now, in VX Ace, when a character joins your party they follow the protagonist around by default, which I like. But as this character's sprite is designed in such a way as to show off the whole "fire" part of her design, I need to make it so that she displays the "stepping" animation all the time.
I originally thought I could do this with a common event but this doesn't seem to be the case. Help?
It's possible to make it so that the protagonist displays the stepping animation, but there's no option for a specific actor.
At the moment I'm just having it so that followers aren't displayed. But if anybody knows how to script this/knows a script that already exists for this, please let me know.
Heya, sorry, wasn't aware that I needed a script for this so I didn't post it in the script section. And no, I don't use any scripts that affect sprites at current. Thanks.
Just put it into a new slot below others. On your actors who you want to have stepping animation, add
<stepanim>to a new line in the note box.This will also let you change formation and move the animating character to a different position in the lineup (including the leader) and it will work correctly.
The flaw in this script is that you won't be able to use Set Move Route to turn stepping animation on/off for the player, because it always takes the value from the database actor. If you don't have any points where you want to DO that, then it's not a problem. If you DO need to do that, let me know and I'll tinker a little more.
Just put it into a new slot below others. On your actors who you want to have stepping animation, add
<stepanim>to a new line in the note box.This will also let you change formation and move the animating character to a different position in the lineup (including the leader) and it will work correctly.
The flaw in this script is that you won't be able to use Set Move Route to turn stepping animation on/off for the player, because it always takes the value from the database actor. If you don't have any points where you want to DO that, then it's not a problem. If you DO need to do that, let me know and I'll tinker a little more.
Nope, that should more than suffice! Thank you! very much!
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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