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- Nov 5, 2012
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I'm using RPG Maker MV and the HPConsumeSkill plugin by Sasuke KANNAZUKI.
I'm wanting to develop a skill which sacrifices the player's hp in order to perform a super powerful attack, such as "Self Destruct" from the Pokemon games.
The HP Consume plugin uses the following in a skill's notes.
<hp_cost: x>
Is there a way to make x equal either the character's max hp or current hp?
I'm wanting to develop a skill which sacrifices the player's hp in order to perform a super powerful attack, such as "Self Destruct" from the Pokemon games.
The HP Consume plugin uses the following in a skill's notes.
<hp_cost: x>
Is there a way to make x equal either the character's max hp or current hp?

