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- Nov 27, 2017
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- RMMV
Howdy all, I'm new here and I didn't see a topic to introduce myself but that's neither here nor there.
As the title suggest I'm trying to make a skill that will do physical damage once to a target, however if the opponent is afflicted with lets say poison than there would be a 50% chance that the actor will follow up with another attack.
I had believed that it would be a simple task since I was able to make a common event that would force an action with a 25% of it actually procing with its own control variable, but I'm at a lost on how to have the system notice when the targeted enemy has a certain ailment and than to have the action preformed that I previously stated.
Sorry if this is in the wrong spot or is hard to follow. Any help would be appreciated or some helpful tutorials that taught you guys how to properly use the Rpgmaker MV system to it fullest potential!
As the title suggest I'm trying to make a skill that will do physical damage once to a target, however if the opponent is afflicted with lets say poison than there would be a 50% chance that the actor will follow up with another attack.
I had believed that it would be a simple task since I was able to make a common event that would force an action with a 25% of it actually procing with its own control variable, but I'm at a lost on how to have the system notice when the targeted enemy has a certain ailment and than to have the action preformed that I previously stated.
Sorry if this is in the wrong spot or is hard to follow. Any help would be appreciated or some helpful tutorials that taught you guys how to properly use the Rpgmaker MV system to it fullest potential!
