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I have an actor with two skills. The first increases the value of a variable. The second deals damage based on the value of said variable and sets it to 0.
The issue here is that since I'm using variables the stacks carry over after battles, meaning the player could get these stacks to ridiculous levels and oneshot everything.
Is there a way to make it so the value of the variable is set to 0 after every battle?
The issue here is that since I'm using variables the stacks carry over after battles, meaning the player could get these stacks to ridiculous levels and oneshot everything.
Is there a way to make it so the value of the variable is set to 0 after every battle?

