This would do it:
http://pastebin.com/fg7JW3vR It's a script I wrote to overwrite some features of the battle system I didn't like. It has to go above any scripts which alias make_item_damage (like Yanfly's ACE Engine). Free to use for commercial or non-commercial with credit given. To use it to modify the to hit of a skill, add the notetag: <To_Hit_Modify: x> where x is the boost (or deduction) to the to hit you want applied, in percent form. So what you want it would be:
<To_Hit_Modify: -0.80>
It must be typed exactly as that. I'm afraid I never learned enough RGSS to allow for flexible notetags. But if you do that, all to hits will be 80% less than the default to hit, so you can cancel it out by adding a state which gives +80% to hit.
However, it has way more than you want for this task, as it will also add features to tweak how variance works, increase/decrease critical damage, and force a max or minimum damage, and also puts a minimum damage of 1 and a maximum damage of 9999. You can set those to the values you need, but it might be overboard for your game, just a heads up.
Also, you'd either have to change the settings or not use states 26 - 33, as those would do some very unusual things in your game (state 26 forces max damage, state 27 forces minimum damage, and so on).
However, you can take this link, and then go to the scripting forum and ask someone to parse it down to just the part you need. I'm kinda overloaded right now so don't think I can do that for you anytime soon, but maybe in a week or two if you get no response?
Edit: In case you do decide to go request a modification, here is the link to my original forum post for this script:
if needed, reference this post as any scripter who takes it on has my permission to modify it, just as long as they don't change the terms of use.