Making an Enemy a breakable object on the battle map.

liamx2000

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I want to make an Enemy a breakable object on the battle map so think of the enemy as a breakable object that only takes one hit to break like a Barrel for example.
I need to make it so when you hit the Enemy(barrel) it will die(break) with one hit and once it dies a battle animation will play showing coins dropping to the floor or a potion.

is this possible I can't figure out how to make game know once the enemy(barrel) dies(breaks) the animation should play.
 

ct_bolt

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I want to make an Enemy a breakable object on the battle map so think of the enemy as a breakable object that only takes one hit to break like a Barrel for example.
I need to make it so when you hit the Enemy(barrel) it will die(break) with one hit and once it dies a battle animation will play showing coins dropping to the floor or a potion.

is this possible I can't figure out how to make game know once the enemy(barrel) dies(breaks) the animation should play.
I could probably offer some help but first need clarification... you say "battle map".
Battle and Map by default are different "Scenes" (unless using an "on map" battle plugin)
...you just want to play an animation in the "Battle Scene" upon a certain enemies defeat?
 

liamx2000

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Yeah so in simple
1) player attacks enemy which is a picture of a barrel which is stored in the SV enemies folder.
2) Barrel has 1 HP so it dies with one hit
3) Once Barrel gets killed a battle animation plays on the SV battle screen showing you the item that came from it.
 

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