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- Apr 28, 2016
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I have a weirdly specific issue. I've given some enemies a skill that lets them cancel all debuffs on themself, and some enemies have a skill that lets them cancel all buffs on the party. My issue is that these enemies will throw out these skills randomly, even if no one is buffed or debuffed. How would I make it so enemies will only use these skills when they'd do something (specifically, only remove debuffs when they're debuffed, or remove the party's buffs when they're buffed)? I could apply a hidden state when an enemy is debuffed that enables the ability to use the debuff remover, but that's only half of my problem, and it raises other problems if they cancel a debuff by getting buffed. Frankly it'd be a huge pain to implement.

