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I've come across a slight eventing problem, where I'm trying to make an event in one area of a room move in sync with the player. So far my event is set as a parallel process with several conditional branches checking if the player is moving, followed by checking which direction they're facing.


This does give a basic effect for what I want, but I've noticed that it seems to be really finnicky when deciding that the player is 'moving', and sometimes the event will move an extra space compared to the player. Is there any way to fix this issue?

Thank you in advance for the help!

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