- Joined
- Mar 29, 2018
- Messages
- 12
- Reaction score
- 4
- First Language
- English
- Primarily Uses
- RMMV
Hello. I am a bit new to the forums, but would like to ask a question about an issue I am facing with autonomous movement in RPG Maker MV.
So here is what I am trying to do: I want an event (a person) to run up to my player and speak to them.
To do this, I have set the autonomous movement to "approach", the trigger to "parallel", and the frequency to "highest". Ideally, through doing this, the event will run up to the player (who should be able to still walk, hence the parallel trigger), and automatically initiate a conversation.
But what really happens is that the event will run up to the player, but instead of automatically touching the player, the player has to purposely walk into the event.
I would like to make the event basically catch the player and immediately start talking.
In addition, when the frequency is highest, the event does not fluidly go to the player, but will instead make its way toward the player while running around as if randomly (it looks very choppy, for the event runs all over the place while making its way to the player, instead of just walking in a somewhat straight pattern).
I have been unable to find a way to fix either of these problems, to make the event just walk smoothly and straight to the player, then automatically speak to him.
I was wondering if anyone can help me correct these issues.
So here is what I am trying to do: I want an event (a person) to run up to my player and speak to them.
To do this, I have set the autonomous movement to "approach", the trigger to "parallel", and the frequency to "highest". Ideally, through doing this, the event will run up to the player (who should be able to still walk, hence the parallel trigger), and automatically initiate a conversation.
But what really happens is that the event will run up to the player, but instead of automatically touching the player, the player has to purposely walk into the event.
I would like to make the event basically catch the player and immediately start talking.
In addition, when the frequency is highest, the event does not fluidly go to the player, but will instead make its way toward the player while running around as if randomly (it looks very choppy, for the event runs all over the place while making its way to the player, instead of just walking in a somewhat straight pattern).
I have been unable to find a way to fix either of these problems, to make the event just walk smoothly and straight to the player, then automatically speak to him.
I was wondering if anyone can help me correct these issues.




