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Okay so, by the Title of the Post, I'm sure you know at least where this will begin. I really need some advice from this community.I have been working for a while (paper and pen) on production of a game. From System to skills/classes/etc. (lots of etc...) I have minor experience in general Basic/Visual/C++ programming. That being said, learning more in-depth programming isn't an issue for me. My question boils down to choices. I have decided to use a "game maker" to put paper to CPU. Which one should I use? Following is a bit of info and rough ideas... hoping it's not a TL
R moment, but...
>> Old-School Style RPG (which it seems RPGMaker is all about...)
>> Sort of non school Concepts (kind of think like Elder Scrolls item/spell/etc creation.)
>> Ability to use different battle system styles
>> Ability to have the world change based on player choices independant of pre-set programming (yeah, I know, I'm not being specific enough for this. For specific info I'd rather not post publicly, but a PM or email communication would be more specific if needed.)
>> Using Sprite sizes and tile sizes between 8x8 and 64x64 not always in square feature (16x24, for example.)
There's a lot more, but I'm trying to keep it short. :/
Now, I've been playing with "Game Maker Studio" a bit, which I think is fantastic, and the compile version is less than RPGMaker by twenty dollars. I don't know if I can even ask talk about this, so apologies.if so. All I know about RPGMaker comes from a much older versions (probably the original one from all I know...) and the "Ace Lite" version I just downloaded. I don't know if the full (compile) version has more abilities, but just from the menus it doesn't SEEM to have a lot of flexibility outside of all Nostalgic Final Fantasy-esque JRPG's. Now that's an opinion based in ignorance of the product, to be sure, but what I have gathered so far from the options available.
I just need to know opinions of whether I should stay with Game Maker Studio (if you know anything about it) or hop over to RPGMaker VXAce.
Both have decent community support forums available so neither wins in that category for me, but I have spent a week (about 60hrs of time.) working on GMS tutorials+sprites+game code so I'm hesitant to "cross over" without more information from users of the product. Thanks and I appreciate your time!
**EDIT (If you read this far...): After looking through the pages a little closer, it seems RPG maker is strict on all aspects I would like different. LOL! I'm wondering if it is as appears, or is it used as a selling tactic? (IE: the battle system is Dragon Quest-style and I'd mostly prefer Final Fantasy style... Fromjust reading on the site, it seems it's only that way...) Anyway, any help is still appreciated, even if I were to use RPG Maker merely as a limited sandbox environment for what I want to do, that would still be great...
>> Old-School Style RPG (which it seems RPGMaker is all about...)
>> Sort of non school Concepts (kind of think like Elder Scrolls item/spell/etc creation.)
>> Ability to use different battle system styles
>> Ability to have the world change based on player choices independant of pre-set programming (yeah, I know, I'm not being specific enough for this. For specific info I'd rather not post publicly, but a PM or email communication would be more specific if needed.)
>> Using Sprite sizes and tile sizes between 8x8 and 64x64 not always in square feature (16x24, for example.)
There's a lot more, but I'm trying to keep it short. :/
Now, I've been playing with "Game Maker Studio" a bit, which I think is fantastic, and the compile version is less than RPGMaker by twenty dollars. I don't know if I can even ask talk about this, so apologies.if so. All I know about RPGMaker comes from a much older versions (probably the original one from all I know...) and the "Ace Lite" version I just downloaded. I don't know if the full (compile) version has more abilities, but just from the menus it doesn't SEEM to have a lot of flexibility outside of all Nostalgic Final Fantasy-esque JRPG's. Now that's an opinion based in ignorance of the product, to be sure, but what I have gathered so far from the options available.
I just need to know opinions of whether I should stay with Game Maker Studio (if you know anything about it) or hop over to RPGMaker VXAce.
Both have decent community support forums available so neither wins in that category for me, but I have spent a week (about 60hrs of time.) working on GMS tutorials+sprites+game code so I'm hesitant to "cross over" without more information from users of the product. Thanks and I appreciate your time!
**EDIT (If you read this far...): After looking through the pages a little closer, it seems RPG maker is strict on all aspects I would like different. LOL! I'm wondering if it is as appears, or is it used as a selling tactic? (IE: the battle system is Dragon Quest-style and I'd mostly prefer Final Fantasy style... Fromjust reading on the site, it seems it's only that way...) Anyway, any help is still appreciated, even if I were to use RPG Maker merely as a limited sandbox environment for what I want to do, that would still be great...
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