Making battlers appear in battle when first ones die

maestroanth

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Hi,

Basically what I want to do, is when the last mob dies on the screen, I want the 'appear' half-way to come in before it cuts to the victory and battle end

scene.  So far I've been trying to make other monsters appear when Enemies health < 1%, but it always cuts to the victory screen before the second one appears.

Thanks for all your advice in advance!

-Anthony
 

maestroanth

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Oh, and I have a second question. How do you make a mob escape after X many turns? I can't seem to find that option anywhere.  A Yanfly bug always appear with this......
 

Andar

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meastroanth, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

The victory screen will always appear after the last enemy was killed, there is no default trigger that goes between the last kill and the victory screen. However Tsukihime wrote a script to add more event triggers to battles, and that included one trigger for exactly that.Look for it in her blog or in the master script list (sorry, I don't have my links ready at the moment)

Force action : Skill escape on the enemy (skill works only for enemies, not for players)
 

Berylstone

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Hi,

Basically what I want to do, is when the last mob dies on the screen, I want the 'appear' half-way to come in before it cuts to the victory and battle end

scene.  So far I've been trying to make other monsters appear when Enemies health < 1%, but it always cuts to the victory screen before the second one appears.

Thanks for all your advice in advance!

-Anthony
Like Andar suggested you can use Tsukihime's script.  That will probably be easiest.

http://himeworks.wordpress.com/2013/03/06/end-phase-triggers/

But just in case you want to do this without  a script.  What you can do is change the monster you want to transform's state to immortal.  That will prevent the battle from ending and will allow you to make changes to the monster after it reaches 0 HP.
 
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