- Joined
- Jun 6, 2014
- Messages
- 33
- Reaction score
- 2
- First Language
- English
- Primarily Uses
It seems to me the main problem is in games where healing spells/items are too abundant, if you allow people to simply heal themselves fully from every encouter the encouters become inconsequential. If you make it harder to recover and allow weak enemies to chip away at you it encourages more strategy as the battles will have a lasting effect.
You should also try to have a good variety of encouters in each area, so the fights aren't all the same.
I also think it's a good idea to include some rarer, stronger, more rewarding enemies as well so there is a chance to find an enemy which is an actual threat.
You should also try to have a good variety of encouters in each area, so the fights aren't all the same.
I also think it's a good idea to include some rarer, stronger, more rewarding enemies as well so there is a chance to find an enemy which is an actual threat.


