Making Bosses Interesting

Status
Not open for further replies.

whitesphere

Veteran
Veteran
Joined
Mar 14, 2014
Messages
1,688
Reaction score
785
First Language
English
Something I find helps make bosses memorable, even if their fights aren't that interesting, is if every boss has a place in the story. Not Giant Space Flees out of Nowhere, guys, because those just bog down the pacing.

It makes much more sense for me to fight a chimera that was previously stated in the story as being the ancient guardian of these ruins, set there by the main characters parents to never let anyone discover their dark secrets, than it does for me to fight a pair of crows that just happened to be near that plot device i needed to unlock more story.

In short, make the bosses mean something to the story, give them a reason to be there, rather than just putting something there because you need some sort of boss. This alone will help make your bosses more memorable. :D

EDIT: And I see Whitesphere above me just said the same thing, so TVTROPES PEOPLE UNITE! YAH!
Aah, yes.  TVTropes.org is a majorly interesting website  --- always a fun concept to explore.
 

Vinedrius

Member Title
Veteran
Joined
May 14, 2012
Messages
251
Reaction score
94
First Language
Turkish
Primarily Uses
RMVXA
Something I find helps make bosses memorable, even if their fights aren't that interesting, is if every boss has a place in the story. Not Giant Space Flees out of Nowhere, guys, because those just bog down the pacing.

It makes much more sense for me to fight a chimera that was previously stated in the story as being the ancient guardian of these ruins, set there by the main characters parents to never let anyone discover their dark secrets, than it does for me to fight a pair of crows that just happened to be near that plot device i needed to unlock more story.

In short, make the bosses mean something to the story, give them a reason to be there, rather than just putting something there because you need some sort of boss. This alone will help make your bosses more memorable. :D

EDIT: And I see Whitesphere above me just said the same thing, so TVTROPES PEOPLE UNITE! YAH!
Snow Stealing Prince spoiler sighted!..... /runs away
 

Qem95

Hakuna Mattel Electronics
Member
Joined
Jul 26, 2016
Messages
11
Reaction score
0
First Language
English
Primarily Uses
RMVXA
In the game im making, theres no battle system fights; just plain duking it out in the overworld.
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,112
Reaction score
11,461
First Language
English
Primarily Uses
RMVXA
Qem95, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.


This is actually over 2 years old, so necro-posting to a high degree!
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

ESAMarathon on Twitch, now streaming "Eat Girl". Yep, that's the title of a game... Apparently it's a Pacman knockoff.... Which is of course the only logical conclusion one would get from a name like "Eat Girl". :kaopride: I can't believe anybody would think anything else! :kaoback:
Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
Me: Good!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
Me: Crap.
Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.

Forum statistics

Threads
100,608
Messages
977,783
Members
132,220
Latest member
lightnvs
Top