That is not your sprite. By sprite we mean the graphic of the NPC that you want to turn. You have given us screenshots of your map and of your event commands. (And, by the way, it is better to use Alt+PrtSc so that we only have your active window, not the whole of your desktop.)
Even with that, I think I can see a couple of ways of improving this. First off, using a parallel process is unnecessary and can lead to lag problems. Instead use 'Custom' for the 'Type' of movement. This acts as if it were a parallel process, and will work automatically. Put the movement commands in the 'Move Route' box that becomes available when you select that option. We cannot see the speed and frequency settings, as they are obscured by your 'Move Route' commands. The frequency needs to be set to 5 if you want a really smooth movement, and adjust the speed setting slower if necessary so that it doesn't look manic.