Blureinade

Veteran
Veteran
Joined
Dec 13, 2012
Messages
45
Reaction score
0
First Language
English
Primarily Uses
I am wondering what software would be useful to create my own Final Fantasy-esque CGI cutscenes? (ala Final Fantasy VII, VIII and IX)
 

Warpmind

Twisted Genius
Veteran
Joined
Mar 13, 2012
Messages
937
Reaction score
580
First Language
Norwegian
Primarily Uses
Define "CGI cutscenes", please; if you're talking merely 2D animations, there are quite a few simple animation tools out there, of which Flash might have the best simplicity to utility ratio. If you're talking about 3D modeling like those games... that's a pretty dang tall order if you have to ask about useful software. ;)
 

Blureinade

Veteran
Veteran
Joined
Dec 13, 2012
Messages
45
Reaction score
0
First Language
English
Primarily Uses
I am indeed looking for 3D CGI cutscenes because the Final Fantasy game cutscenes have a big inspiration on me when I was younger.
 
Last edited by a moderator:

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
44,160
Reaction score
15,541
First Language
English
Primarily Uses
RMMV
I've moved this thread to Program and Utility Discussion. Please be sure to post your threads in the correct forum next time. Thank you.
 

starcrescendo

Stargazer
Veteran
Joined
Mar 13, 2012
Messages
212
Reaction score
45
First Language
English
Primarily Uses
Commercially, you'd want to use Autodesk 3D studio Max (there is a free trial available) or Maya or Blender. I think Blender is free, too. You need to learn a skill called "3D Modeling" to build the characters, "skinning" to make them look realistic, "rigging" to make them have bones and such so they can move, and then learn "Animation" to make them move. Then you would render out the final product.

There are a lot of tutorials for 3Ds Max available for beginners. it's a difficult and unwieldy program but the good news is that you only need a few basic concepts to understand before you can pretty much use the whole program through Trial and Error and turn out with some great results.

One of the videos that helped when I started out was this one... (even though I generally hate video tutorials) http://cgi.tutsplus.com/tutorials/beginner-modeling-methods-and-techniques-in-3ds-max--cg-2602 
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,693
Reaction score
3,023
First Language
Tagalog
Primarily Uses
RMVXA
You need to learn a skill called "3D Modeling" to build the characters, "skinning" to make them look realistic, "rigging" to make them have bones and such so they can move, and then learn "Animation" to make them move. Then you would render out the final product.
I've personally tried 3DS Max, never really got to a working point though. Only managed to do basic shapes, with basic skins and basic movements. Nevertheless it seems to be quite easy to use.
 
Last edited by a moderator:

whitesphere

Veteran
Veteran
Joined
Mar 14, 2014
Messages
1,688
Reaction score
784
First Language
English
While I'm sure the CGI animations made a huge impression on you, they were created by teams of experts (probably) who had years of experience doing computer animations and 3D graphics.  So each impressive animation required a great deal of skill to create.  There's a reason the credits list at the end of the games is SO long, after all --- AAA RPGs take huge teams of writers, artists, testers and so on to work. 

Which is why you don't see as many RPGs nowadays, except for MMOs ---- they cost as much as any other AAA game but are a bit more limited of a niche here in the US than the typical "shoot everything that moves" 3D first person shooter.

I'm just saying that to put your dreams in perspective.  If you really want to create those, it'll take a LOT of practice with 3D modeling. It's like any other creative skill --- it will take years to master it.  But if you do want to start learning it, I agree that Blender is a great place to start since it's a free and pretty powerful 3D modeling tool.

I just hope you ALSO have a powerful PC with a lot of RAM, because 3D rendering is one of the most CPU intensive things you can do.
 

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,693
Reaction score
3,023
First Language
Tagalog
Primarily Uses
RMVXA
Making even a single animated model takes weeks (based on the model makers I know from the wc3 community I've been, and heck, wc3 models are normally low poly [can normally be translated to low quality, making HQ low poly models is another skill])
 
Last edited by a moderator:

sabao

Veteran
Veteran
Joined
Apr 10, 2012
Messages
832
Reaction score
300
First Language
Filipino
Primarily Uses
RMVXA
Creating and animating character models aside, creating a proper 3D animation also requires knowledge in basic 2D illustration first and foremost, some knowledge in lighting and cinematography and video post production. Unless you already possess some of these skills, pursuing the idea may not be advisable.

EDIT:

It is however, possible to just use models you download off other places. Much like with RPG Maker, some artists allow the use of their work under different licenses. If you absolutely have to have 3D animated cutscenes, that eliminates the need to model anything. The problem with that of course, is that you'll have an extremely difficult time making your in-game 2D graphics match up with the 3D. There is still the animation/post production involved as well.
 
Last edited by a moderator:

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,693
Reaction score
3,023
First Language
Tagalog
Primarily Uses
RMVXA
making a single model's base takes a lot of effort, skinning that model needs another set of effort, animating that model needs another set of effort, making a whole animated scene needs another set of effort, applying lighting and camera movement or whatever other included in cinematography needs another set of effort, doing post-render edits needs another set of effort...


So basically, it needs a lot of effort... Which is why CGI scenes look awesome, mostly. And why they are mostly done by a group. Normally, you'd want to have at least one person per activity stated above.
 
Last edited by a moderator:

Silver Wishes

Villager
Member
Joined
Sep 7, 2014
Messages
26
Reaction score
17
First Language
Greek
Primarily Uses
I have used –or tried to anyway- blender, it’s free and it has a lot of tutorials, runs good and I’d say it’s pretty user-friendly (at least for the modeling part)

I did manage to make that yellow submarine and I became pretty good with vases xD… And just that took a lot more time and energy than I thought it would…

Frankly I think 3D stuff are nearly impossible for someone with no previous knowledge, but that’s according to my standards and I’m not a very patient person…

Pick up blender anyway (or any other program, just make do with a free one at the beginning)…   you won’t know until you’ve tried for yourself.
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,806
Reaction score
11,044
First Language
English
Primarily Uses
N/A
Silver Wishes, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.
 

Latest Threads

Latest Posts

Latest Profile Posts

Reading about metaverses recently. I can totally imagine myself in the future, logging in with VR glasses to a virtual beach villa sitting in a virtual chair, with a virtual laptop facing the sea...coding 16-bit RM.
Mod name: "[Game name] Gameplay Overhaul"
What they actually mean: "Here is a mod that makes the game harder."
I decided to reinstall one of my most favourite game of all times, Gothic 2. Time to get back to Khorinis!
So much game make... I needs to rest. The foods call.
-Casino with bunnysuit green check.png
1638563168795.png

Forum statistics

Threads
117,171
Messages
1,105,124
Members
153,260
Latest member
Cactusmario
Top