Making character with hidden Stat

ZiTeKu

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I'm recently developing a strategic game, a mix in beetwen Xcom and Pokèmon.


My problem is making a system that work in a similar way of pokèmon's hidden stat system. For all of you that isn't familiar with it, every pokèmon have their stat created by the union of four different stat:

  •  
  • the IV (Individual Values), that represent the natural predisposition of this pokèmon to a specific stat
  • the EV (Effort Values), that represent the pokèmon experience in life/ their training
  • the base stat, that represent the strength of the specific species (es.: a "strong" magicarp, with max IV and EV will never defeat a pikachu with minimum IV and EV in species stat)
  • Pokèmon level



The formula to then calculate the final stat is the following (in pokèmon red, blu, yellow, silver, gold and crystal): 


Permanent Stat = {[(Base+IV)*2 + (radq(EV)/4)] * level } / 100 +5





Now, I would need a way to actually record the above value, so that i can generate the unit in the moment I generate it, in a similar way to the pokèmon's deposit/withdraw system. That means i would at the very least to know how to generate and save array and matrix in the new RPG maker MV, so that I can create a similar system (with my own tweak, tough).
 

Kes

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"How do I...?" questions belong in the Support forum for the engine you are using.  So, based on the info under your avatar...


I've moved this thread to RPGMaker MV. Please be sure to post your threads in the correct forum next time. Thank you.
 

Spindaboy

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This may be a good start for you :)  
 

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