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I'm trying to make a simple drop quest for my first practice game, how I do not know how to make the person who is suppose to advance the quest (Dock Dude, as his named) recognise that the player has three of a certain item in their inventory; although, I can get him to detect if they just have the key item in general.

I am using the standard, shipped script and with zero added resources for this game.

If there is anymore information that is needed, please say

c:

Thank you
 

Shaz

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Control Variables > Game Data > Item ? In Inventory

This will set your variable to the number of that item you have in stock, which you can then just use in a conditional branch.
 
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O.O OH MY GOD IT WORKS!

THANK YOU SO MUCH!

I spent all today and yesterday trying to figure it out, or figure a way around it; I never though Game Data would help me.

Again, thank you so much Miss Shaz c: Your help is much appreciated.

Now, to figure out how I report this to a moderator to close it...
 

Shaz

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You're welcome.

Just click on the 'report' button in the lower right :)
 
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Erm...I just went to do that, and it said use it for Objectional content only :/ Do I still use it?
 

Shaz

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Yes. Just add a "please close this thread" comment :)

I'd close it myself, but this is not one of the forums I can moderate.
 
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Celianna

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Tralala.

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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