- Joined
- Nov 5, 2012
- Messages
- 388
- Reaction score
- 189
- First Language
- English
- Primarily Uses
For those of you looking to go commercial, in whatever regard.
Making Games Independently
I'm sure there's more. I'd like to add your thoughts to this list.
Making Games Independently
- Pro - Revenue stream from release until the end of time (if you market it). Average $10 a month for the rest of your life = thousands of $$$'s.
- Pro - Creative control
- Pro - Get to create a brand awareness and increase visibility, therefore revenue.
- Pro/Con - You pretty much get out what you put in. Unless you get super lucky.
- Con - Majority of the time, a TINY revenue stream, considering the time/money investment
- Con - Budget balancing. How much do you pump into the game? Will you see a return on that investment? How much do you draw from the business to you know, eat?
- Con - Your vision is almost ALWAYS limited by budget.
- Pro - Lump sums of beautiful, bill-paying money
- Pro/Con? - Varying levels of creative control
- Con - If there's no work, you don't eat.
I'm sure there's more. I'd like to add your thoughts to this list.

