- Joined
- Nov 3, 2015
- Messages
- 233
- Reaction score
- 204
- First Language
- English
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- RMMV
I've been wondering how you could do it in RPG Maker without using a battle system. I don't like the idea of using turn based battle to kill spiders or bears.. which I guess it could be done, but I think it would be too complicated and would be really boring when the player's only skill would basically be 'attack'. I looked into active battle systems, but I don't really want to make new sprites for every weapon for every character attacking (ugh) and it also seems like the active battle systems that are available are unfinished or don't work very well and I want to avoid problems like that.
I suppose one thing I could do is just make each animal sprite it's own event that spawns randomly and depending on the kind of animal, the sprite will either chase or run away from the player, and if the event touches the player the event could do a check for the player's skill and if higher than a threshold (with some variance) will be a hit towards the animal, and if lower, a hit towards the player. The only problem I see with this is that it may be too easy. The player could just dash away from/towards the animal so there really isn't any challenge in the actual hunt itself. There also comes a problem if I want a really rare creature that drops expensive materials, this kind of system isn't really designed with a boss in mind.
My other option is finding a way to make the turn battle system work. The pros are that it would have the corresponding correct graphics for battle, the cons are that I don't think I have enough skills or content to make an actual turn battle system, and I don't really want to because the battle isn't the focus of the game. The importance of the hunting mechanic is to provide another threat towards the player, and also provide material/skill gain.
I'm stuck on this and I feel like there's probably a better option that I'm not seeing.
I suppose one thing I could do is just make each animal sprite it's own event that spawns randomly and depending on the kind of animal, the sprite will either chase or run away from the player, and if the event touches the player the event could do a check for the player's skill and if higher than a threshold (with some variance) will be a hit towards the animal, and if lower, a hit towards the player. The only problem I see with this is that it may be too easy. The player could just dash away from/towards the animal so there really isn't any challenge in the actual hunt itself. There also comes a problem if I want a really rare creature that drops expensive materials, this kind of system isn't really designed with a boss in mind.
My other option is finding a way to make the turn battle system work. The pros are that it would have the corresponding correct graphics for battle, the cons are that I don't think I have enough skills or content to make an actual turn battle system, and I don't really want to because the battle isn't the focus of the game. The importance of the hunting mechanic is to provide another threat towards the player, and also provide material/skill gain.
I'm stuck on this and I feel like there's probably a better option that I'm not seeing.

