- Joined
- Jun 24, 2013
- Messages
- 15
- Reaction score
- 4
- First Language
- English
- Primarily Uses
Greetings,
I am faced with a conundrum at the moment, and I would like to see if anyone can help me solve it. How can you make events, or objects in the game visually look like they can be interacted with to obtain items to the player. This may sound confusing, but its kind of hard to explain. To give an example we are working with, we are using a woodcutting system and want to show the player which trees can be cut down, and which ones cannot. This also includes a few other things than just trees, but this is an example (another would be boxes/barrels/pots). I mainly want to know different techniques, or the best ones to accomplish this. Is this mainly done with the artwork? or should everything (boxes/barrels) have some interaction with the player or just do nothing? Any help with this problem would be greatly appreciated.
I am faced with a conundrum at the moment, and I would like to see if anyone can help me solve it. How can you make events, or objects in the game visually look like they can be interacted with to obtain items to the player. This may sound confusing, but its kind of hard to explain. To give an example we are working with, we are using a woodcutting system and want to show the player which trees can be cut down, and which ones cannot. This also includes a few other things than just trees, but this is an example (another would be boxes/barrels/pots). I mainly want to know different techniques, or the best ones to accomplish this. Is this mainly done with the artwork? or should everything (boxes/barrels) have some interaction with the player or just do nothing? Any help with this problem would be greatly appreciated.

