Making Isometric View

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joeydotrawr

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Anyone know how to orient the screen to an isometric viewpoint? I've seen something similar done during battles, but I'm curious if it's possible to do outside of combat.
 

csevans84

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It is possible. But your best bet is to make parallax maps in photo shop and use Yanfly's region plugin.

This is a test I made about a week back. It worked perfectly with Yanfly's region plugin.
363890_screenshots_20170708150715_1.jpg
 

Emanzi

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I'm not sure about changing the actual screen but you can "fake" isometric view by using orthogonal graphics that are made to look isometric.

Basically you make an isometric tile using orthogonal tiles. Each tile represents a corner of the isometric cube.

isometric_example001.png
 

joeydotrawr

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Thanks for the responses guys. Gave me a few ideas.
 

Amarok

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My game uses an isometric view for most maps, i use parallax mapping combined with most plugins from: https://quxios.github.io/#/plugin
Specifically, the essential plugins you need are Qmove and Qmovement. For pixel movement and the use of colliders respectively
 

Simientes

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I'm tryng to achieve that using TileD, it is working at this point, have anyone tried isometric mode on Tiled before?
 

slimmmeiske2

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giuliani, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.


As the OP hasn't been online since 2017, I'm closing this.
 
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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

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